(click the image to download)
Screenshots:


Overall improvements:
- In-game menus were reworked completely!
- Three new tracks by Rob Westwood were added!
- Intro now have some good lookin' artworks in there.
- GUI/messages graphics and layout were improved.
- Character cretion now features characters' faces.
- Many other graphical improvements to characters and spells.
- New Magical Shield sprite.
- Mages now have some casting animations.
- Things now flash on damage.
- Tutorial and spell descriptions were shortened and improved.
- You can now play MAGI in windowed mode!
- You can now use special skills by pressing 1,2,3 keys.
- Many, many bugs and other minor things were fixed or improved...
Gameplay changes:
- Two new game modes were added: Survival and Challenge. They get unlocked after beating the Death.
- Two new Grimoire insignias were added.
- Gameplay itself was rebalanced. Now it's much shorter but you get more experience per battle. It's more intense overall.
- Because of to the above, Resistance ceased to give you additional years to play. It was powerful enough
- Spell schools selection was removed. Now you just pick additional spells as you level-up. As a limitation, you can't pick a spell from the same school on two consecutive levels.
- You can't pick the same attribute at consecutive levels too. This should make for more interesting choices and prevents overspecializing characters too quick.
- The Experience penalty for losing was lowered.
- Game itself is a bit faster now.
- The Death was rebalanced. She has somewhat weaker stats now (not on the Challenge difficulty however), but she learned three more skills of extreme power and cool factor
- AI was improved a bit according to your suggestions. It also scales better to the player's skill.
- You can't fight against your own character's class anymore.
- AI can't use spells it wouldn't have access to now.
- You can now recast enchantments like Incantations and Healing.
Balance changes:
- All the shooting monsters were slowed down a bit.
- Golem: Health 80->65, Strength 25->30. He's more of a fighter, than a wall now. Also made him move a bit slower.
- Void Elemental: Increased Strength by 5.
- Slumber: sleeping is now interrupted when the character is taking damage.
- All curses now have +10% bigger chance of success. Should make them more attractive, even for low Communion mages.
- Enfeeble: Power increased by 10. Casting time 8->6.
- Enthropy: Lowers stat by two, not one.
- Dull: Casting time 5->4.
- Breach: Casting time 6->5.
- Dispell is now affected by the opponent's Resistance.
- Archpriest's skills were all buffed slightly.
- Spell durations in their descriptions were changed to reflect actual game's speed. No change at all... if I wouldn't took the opportunity to tweak some little things
That's it I guess. I'm eager to hear your opinions on the improvements. This update really costed me a lot of both time and money and I'm curious as hell to hear if you like it. I would also like to thank everybody that posted great suggestions for improvements and balance changes - that really helped.
If you are an existing MAGI player and you haven't received a download link for the new version, just let me know. Same thing if you got the new version, but would like to receive the minor update I've made recently after the feedback I got (one bug fix and buff to curses).
You might also noticed that price went up to $22.95. I've spent lots of time and money on the new version, to make sure it's really better (and worth more) than the original game. As you probably noticed, the US dollar is sinking and if I'm to stay in this crazy business and be able to make more games games, I have to fund it somehow. I hope you understand that and these additional 3 bucks won't be a big deal. Of course, the existing customers still got the update for free.
