
And on a different (and unfinished) arena...

I'm also preparing a larger chunk of new screenies and other cool materials (like photos from the soundtrack live recording sessions



Love the background on screenshot 2, love the heptagram under the witch
really like the fading effect on weakened shields.
On a completely unrelated note, one thing I didn't like about Magi 1's attributes are that Force and Communion pigeonhole you into specializing only two sets of spells. I don't know if the solution is adding four more attributes that complement different pairs, (like Evocation that boosts red and grey spells, Enchantment that boosts Blue and Green, and so on) or what. Just saying that room for improvement is there.
I don't like the numeric indicator for the number of channels. The bead system in Magi 1 was easier to gauge at a glance. Maybe have the channel icons the same size, and have them extend down into the play area like an upside down tower of blocks. Looks like you have enough room for seven channels without obscuring the action below and it would even easier than the old bead system to tell at a glance that your opponent has 3 red, 1 blue, 5 green, and 0 silver.
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